FILIP CARMELO AAKRE
GRAPHIC DESIGNER
PORT-
FOLIO
LOCATED IN OSLO, NORWAY
My work
Finished Fall-Semester 2nd year
Ch´usay
Project type: School exam
Service: Identity, product design
Industry: Restaurant
Ch´usay is a fictional restaurant located at Solli Plass, Oslo. Our mission is to show and learn away our knowledge about Bolivian culture and food. Through having a balance between formal and casual, is this restaurant a meeting place for most people. At Ch´usay you can sit down and enjoy only the top quality of Bolivian culinary.
The goal of the design project is to preserve Bolivian history, but also show a modern and playful twist. This do not only aims for the culinary people, but also as a trendy and modern group that want to sit down for å good meal and a relaxing atmosphere
Finished Fall-Semester 3th year
Siddis Brygg
Project type: School exam
Service: Identity, product design
Industry: Brewery
Siddis Brygg is a fictional brewery located in the modern and growing district of Stavanger, East also known as Tou Scene. Through art styles a big variation of colors, you can try our many different types of beverages and take the cans home for your own collection. You can also meet and taste the beverages her at our own factory.
Our mission is to show the Norwegian people the many different types of both beer and ciders it's possible to make. Through our unique label design it is also a nice to collect and showcase the different types you have tasted to your close ones.
Finished Fall-Semester 3th year
Release
Release is fictional magazine for the music enthusiasts of Norway, It is also a magazine made for the “up and coming” artists to be recognized in the industry. Release only shows the most relevant cases in the Norwegian music industry and also highlight the potential future stars. The main goal is to develop a closer community between all sides of the industry. That includes artists, producers and listeners.

Slimeball
Project type: School exam
Service: Motion Design
Industry: Animation
Slimeball was an animation exercise, the main mission was to get a ball from A to B. Where it was also room for narrative building. In my animation I chose a slimeball that Is getting chased with arrows and then get sent away.
Finished Spring-Semester 3th year